
AMD
Even if you happen to’re not enthusiastic about shopping for one of many new Radeon graphics playing cards AMD introduced in the present day, the corporate nonetheless has some software-related bulletins of curiosity to anybody who performs video games on their PC. And that features not simply homeowners of older AMD GPUs however individuals who use Nvidia GeForce or Intel Arc playing cards, too.
First, AMD is lastly able to reveal extra particulars about FidelityFX Tremendous Decision model 3, the newest main replace to the corporate’s open supply upsampling expertise. A competitor to Nvidia’s proprietary Deep Studying Tremendous Sampling (DLSS) and Intel’s GPU-agnostic however nascent XeSS, all of those applied sciences try to generate a high-resolution picture by rendering a lower-resolution picture, blowing it up and filling within the gaps algorithmically to approximate what a natively rendered picture would have regarded like.
What GPUs help FSR 3?
Final yr, FSR 2.0 went a great distance towards making the expertise extra aggressive with DLSS whereas additionally engaged on a wider vary of graphics {hardware} from AMD, Nvidia, and Intel. Opposite to some prior hypothesis, FSR 3 will proceed to help a variety of outdated and new GPUs from all three main GPU firms. AMD has confirmed to us that the next graphics {hardware} ought to all help FSR 3:
- Radeon RX 5000, 6000, and 7000 collection. AMD “recommends” working it on a 6000- or 7000-series GPU, principally as a result of sooner playing cards will provide you with a greater expertise.
- Intel Arc GPUs and, presumably, upcoming built-in GPUs with comparable characteristic units.
- All Nvidia RTX-series GPUs, together with the RTX 20, 30, and 40-series.
- Unspecified recreation consoles (probably the PlayStation 5 and Xbox Sequence X/S).
This leaves out many GPUs that earlier variations of FSR help, like AMD’s Vega devoted and built-in GPUs, Intel’s Iris Xe built-in GPUs, and older Nvidia GTX-series GPUs. Nevertheless it’s extra beneficiant than Nvidia’s cutoff for DLSS 3, which requires a brand-new RTX 40-series card to run.
What does FSR 3 do?

FSR can upscale a natively rendered picture after which create interpolated frames, however the body charge increase is not with out caveats.
AMD
Whereas Nvidia’s DLSS and Intel’s XeSS depend on machine studying (known as AI extra lately, principally for trendiness) {hardware} to generate the interpolated pixels and frames, AMD Director of Product Advertising and marketing Jay Marsden says FSR 3’s hardware-agnostic method “doesn’t use or require any type of machine studying {hardware} to run.” As an alternative, AMD says FSR 3 makes use of “movement vector knowledge” from video games being performed to assist generate its interpolated pixels.
The flagship characteristic of FSR 3 is one thing AMD calls “Fluid Movement Frames,” a reputation borrowed from an analogous characteristic that doubles the body charge for video playback. As an alternative of merely filling within the gaps in a rendered picture, FSR 3 can even take a look at the variations between rendered frames and generate fully new frames to suit between them, successfully doubling your body charge with out doubling the quantity of GPU rendering energy you want.
Nvidia has been doing this type of factor for a yr or so already with its DLSS Body Era expertise, and lots of of its advantages and shortcomings will probably be shared with FSR 3. When your GPU is already pushing out a reasonably excessive body charge, it is simpler for the algorithm to generate handsome and non-distracting interpolated photographs as a result of it has lots of knowledge to work with. When a recreation is working much less shortly, the algorithm has to guess extra, and particularly with objects that transfer comparatively shortly and randomly (assume grass waving in a subject or a driving rainstorm), the algorithm will typically guess incorrectly.
DLSS FG additionally suffers from elevated latency and enter delay, which may make controls really feel much less responsive and fewer exact. This impact can be extra noticeable the decrease your base body charge is.
“Operating at 60+ FPS previous to enabling FSR 3 body era is advisable to mitigate any latency launched by the expertise,” an AMD consultant advised Ars. “Moreover, players utilizing AMD Radeon RX 7000 Sequence graphics playing cards can mix the advantages of our new driver-based AMD Radeon Anti-Lag+ expertise to additional decrease latency in supported video games when body era is used.”
We do not know the way noticeable these points might be, and what unique-to-FSR issues will crop up, till there are precise FSR 3 video games to check. AMD says that Sq. Enix’s The prophesied and EA’s Immortals of Aveum will add FSR 3 help sooner or later in September, and a complete of 12 video games had been stated so as to add the expertise at some unspecified level sooner or later.
“HYPR-RX” guarantees much more body era
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The less-interesting facet of HYPR-RX simply makes it simpler to activate current AMD options in video games that already help them.
AMD
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Collectively, the options promise larger body charges with decrease latency than a natively rendered picture.
AMD
The final software program characteristic AMD talked about is HYPR-RX, pronounced “hyper arr-ex.” Two separate options fall beneath the HYPR-RX umbrella; one is attention-grabbing and the opposite is much less so.
To get the less-interesting addition out of the way in which, HYPR-RX is a driver-level change you possibly can flip to allow Radeon Enhance, Radeon Anti-Lag, and Radeon Tremendous Decision options abruptly in all video games that help them. This bundle of current applied sciences guarantees to spice up body charges and decrease latency, however they’re additionally all issues you possibly can allow individually in supported video games.
The extra attention-grabbing model, which is not coming to the September 6 driver, additionally provides Fluid Movement Frames to all DirectX 11 and 12 video games when working on a 7000-series AMD GPU. In contrast to FSR 3, this does not help older Radeon playing cards or opponents’ GPUs; AMD is “investigating” the opportunity of supporting older GPUs however “can’t commit that that is doable.”

The extra intriguing HYPR-RX characteristic guarantees to convey a less-capable model of AMD’s body era to all DirectX 11 and 12 video games, not simply ones the place the builders have added help.
AMD
AMD says that this model of its frame-generation tech could not work in addition to it does in video games that explicitly add help for FSR 3. The place FSR 3 can use AMD’s motion-smoothing expertise and movement vector knowledge from video games to enhance its predictions, the HYPR-RX model can solely use movement smoothing, which AMD says “can have some influence on the standard of body era.”
The “current options all enabled by a single driver-level change” model of HYPR-RX might be included in a brand new driver that might be launched on September 6, together with the Radeon RX 7700 XT and 7800 XT. The body generation-enabled model of the characteristic must be accessible round “Q1” of 2024.