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AMD FSR 3 demystified: how the next-gen upscaler might improve efficiency on “any” GPU

dutchieetech.comBy dutchieetech.com23 September 2023No Comments10 Mins Read

Apologies to Geoffey Ok and his GTA 6-loving stage invader, however for me, the torquiest head-turner of Gamescom 2023 was not a sport however AMD FSR 3. The Radeon gang’s lengthy awaited reply to DLSS 3 lastly obtained a correct reveal, showcasing how its body era characteristic – known as Fluid Movement Frames – might triple efficiency in supported video games. And, whereas it was revealed alongside two new GPUs – the Radeon RX 7800 XT and RX 7700 XT – AMD common supervisor Scott Herkelman prompt that FSR 3 will work “on any graphics card” as soon as it launches.

The problem of compatibility is extra sophisticated than that, although it’s simple to see the optimistic impression of a mixed upscaler/body generator that’s much more broadly out there than DLSS 3. Nvidia’s model, in any case, narrows down the GeForce RTX GPU requirement of DLSS upscaling to merely the newest RTX 40 collection. The primary catch to this point appears to be that FSR 3’s potential advantages are presently snagged up in a internet of technical jargon and interconnected Radeon-branded software program techniques.

So! Let’s see if we are able to’t do some untangling, Right here, in human-friendly phrases, is how FSR 3 works – and why it might turn out to be fairly the massive deal for PC gaming efficiency.


A comparison image claiming much higher framerates in Forspoken with the aid of FSR 3 frame generation.

Picture credit score: AMD

What’s FSR 3?

FSR 3, or FidelityFX Tremendous Decision 3, is primarily a GPU-based upscaler for video games. Like earlier variations, together with FSR 2 and FSR 2.1, it may well render a sport at a decision decrease than that of your monitor, then immediately convert every rendered body to native decision in such a method that makes it seems prefer it was by no means lower-res to start with. Ideally, you possibly can barely inform the distinction (if in any respect), and the decrease pressure of rendering at a sub-native decision permits your video games to run at larger framerates. FSR, Nvidia DLSS and Intel XeSS are the massive three gaming upscalers in widespread use, and all three can produce spectacular outcomes.

FSR 3 provides one other characteristic: body era, generally also referred to as body interpolation. Whereas the GPU renders frames within the traditional trend, FSR 3 can analyse knowledge from earlier frames and use them to create model new ones: Fluid Movement Frames, as AMD name them. FSR 3 subsequently slots these in-between the rendered frames, growing framerates. This course of prices nearly nothing normally GPU energy, so you possibly can doubtlessly get huge frames-per-second boosts with the one hitch being a little bit of added enter lag.

A bar chart showing the impact of FSR 3 frame generation on Forspoken.

Picture credit score: AMD

To place it one other method, FSR 3 does largely the identical factor as DLSS 3, which was the primary gaming upscaler so as to add body era when it launched final yr. I’ll need to see FSR 3 in motion with my very own eyes earlier than declaring it a real step ahead, however contemplating how potent DLSS 3 has confirmed as a efficiency support, the idea is clearly sound.

What’s extra, FSR 3 might have a significant benefit in its lack of graphics card exclusivity. DLSS is likely to be a better-looking upscaler than FSR, and its personal body era approach advantages from AI/machine studying smarts that FSR 3 can’t make the most of. Even so, Fluid Movement Frames don’t must look excellent, simply shut sufficient to ‘actual’ rendered frames that your eyes received’t have the ability to inform the distinction. Extra importantly, as a result of FSR 3 doesn’t want the particular AI {hardware} of an RTX GPU, it may well run on AMD and Nvidia graphics playing cards alike, making body era much more accessible.


Several different graphics cards arranged on a desk.

Picture credit score: Rock Paper Shotgun

Will FSR 3 actually work with any graphics card, although?

Right here’s the place issues get a bit tough. In the course of the Gamescom reveal, Herkelman particularly stated that AMD “enabled FSR 3 not simply to work on Radeon graphics playing cards, to work on any graphics card.” Very cool, besides that additional studying means that whereas FSR 3 upscaling is likely to be out there to any previous GPU, FSR 3 body era would possibly want a more recent or extra highly effective card in any case.

This AMD neighborhood submit lays out some FSR 3 system necessities of kinds, itemizing the Radeon RX 5700 and GeForce RTX 20 collection (and above) as supporting the total mixture of upscaling and body era. Older fashions, together with the RX 590 and GTX 10 collection, are listed as supporting upscaling solely. A observe provides that body era efficiency will “rely on the capabilities of your GPU,” and that “on older {hardware} chances are you’ll not have an optimum expertise and may even see little to no enchancment in efficiency.”

Supported and really helpful {hardware} for AMD FSR 3 with upscaling and body era:

AMD Nvidia
Supported: AMD Radeon RX 5700 and above Supported: Nvidia GeForce RTX 20 collection and above
Really useful: AMD Radeon RX 6000 collection and above Really useful: Nvidia GeForce RTX 30 collection and above

Supported and really helpful {hardware} for AMD FSR 3 with body era solely:

AMD Nvidia
Supported: AMD Radeon RX 590 and above Supported: Nvidia GeForce GTX 10 collection and above
Really useful: AMD Radeon RX 5000 collection and above Really useful: Nvidia GeForce RTX 20 collection and above

The easy model seems thus: you possibly can attempt to allow Fluid Movement Frames on older GPUs, together with Nvidia’s, nevertheless it won’t really assist a lot. The dearth of Intel GPUs in these lists can also be curious, although given how a lot the “any graphics card” angle was harassed at Gamescom, I’m keen to chalk that all the way down to AMD merely overlooking a a lot smaller competitor, relatively than suggesting FSR 3 received’t work in any respect. FSR 2 upscaling is usable simply nice on present Intel Arc playing cards.

Even with probably the most pessimistic interpretation of those {hardware} lists, thoughts, FSR’s body era will undoubtedly get pleasure from a far wider vary of appropriate GPUs than DLSS 3’s.


The backplate of an AMD Radeon RX 7900 XTX graphics card.

Some other drawbacks to pay attention to?

Simply as with DLSS 3, FSR 3’s body era course of will add latency, particularly within the type of enter lag. I’ve by no means discovered this a very offputting drawback with Nvidia’s tackle the tech, however if you happen to do find yourself utilizing it with a Radeon GPU, you’d be smart to interact its latency discount device to minimise any sluggishness. That’s Radeon Anti-Lag on RX 5000/6000 GPUs, and Radeon Anti-Lag+ on the RX 7000 collection.

AMD additionally solely suggest participating Fluid Movement Frames when you possibly can already get not less than 60fps with out it, by the way crushing my goals of FSR 3 being a magic go-faster button for the common-or-garden Steam Deck. This additionally sounds counterintuitive – certainly a PC that will get decrease framerates is probably the most in want of assist? – nevertheless it does make sense, when it comes to lowering how tangible that added latency will be.

As DLSS 3 has already proven, generated frames produce a visible enhancement however don’t make the sport really feel smoother as nicely, as they’re basically being created outdoors the system that’s additionally recording your mouse and keyboard inputs. Guaranteeing a baseline stage of tactile management smoothness is due to this fact nonetheless as essential as ever, particularly as it may well assist take up the latency impression of body era.


A collage image showcasing the two FSR 3 launch games, Immortals of Aveum and Forspoken.

Picture credit score: AMD

When is FSR 3 releasing, and which video games are appropriate with it?

FSR 3 doesn’t have a concrete launch date but, although it will likely be up and operating in video games someday this autumn. First up will likely be a double invoice of magic shooters: Immortals of Aveum and Forspoken, each of which is able to get updates so as to add FSR 3 assist. Different confirmed video games to eith launch and get updates later embrace Cyberpunk 2077 (together with its Phantom Liberty enlargement), Area Marine II, and Like a Dragon: Infinite Wealth. Right here’s the total record of twelve that AMD confirmed at Gamescom:

  • Avatar: Frontiers of Pandora
  • Black Fantasy: Wukong
  • Crimson Desert
  • Cyberpunk 2077
  • The prophesied
  • Frostpunk 2
  • Immortals of Aveum
  • Like a Dragon: Infinite Wealth
  • Starship Troopers Extermination
  • Squad
  • The Alters
  • Warhammer 40,000: Area Marine II

That’s clearly not lots, although each FSR and DLSS launched with tiny appropriate libraries as nicely, and have since discovered their method into a whole bunch of video games apiece. AMD will even be taking one other cue from Nvidia by creating an FSR 3 plugin for Unreal Engine, which could make it simpler for sure builders to get it carried out.

There’s additionally the truth that this record solely covers video games with totally baked-in FSR 3 assist. AMD additionally introduced HYPR-RX, a driver-level toolkit that’s set to increase the attain of AMD’s Fluid Movement Frames tech a lot, a lot wider.


Pinocchio looks at a dark street in Lies Of P

What’s HYPR-RX, and the way is it associated to FSR 3?

HYPR-RX is a brand new a part of AMD’s Radeon drivers, bringing collectively three bits of driver-level, performance-boosting tech: AMD Radeon Increase, AMD Radeon Anti-Lag+, and AMD RSR (Radeon Tremendous Decision). These are variously helpful by themselves, as I’ve by no means seen Radeon Increase significantly enhance framerates and RSR is actually an uglier various to FSR upscaling, however they do get pleasure from working in an enormous number of video games which can be primarily based on DirectX 11 and 12.

HYPR-RX partly exists to deliver all of them below a single toggle, accessible through the AMD Software program: Adrenalin Version app. However from early 2024, it’s going to additionally achieve the flexibility to generate Fluid Movement Frames, making it doable to get body era on the driver stage – no matter whether or not a sport has assist for full-fat FSR 3. AMD have proven this in motion with Fluid Movement Frames giving an almighty framerate push to Lies of P, which you’ll observe isn’t on the record of FSR 3-compatible video games.

If I’m sincere, I can’t see HYPR-RX’s Fluid Movement Frames wanting as sharp as these created by true FSR 3, simply as RSR’s upscaling is inferior to FSR 2’s. It additionally has a major, DLSS-style disadvantage in that it’s tied to Radeon Anti-Lag+, which occurs to be unique to Radeon RX 7000 GPUs. In different phrases, you have to a really particular graphics card, in contrast to with FSR 3. Nonetheless, this upcoming improve might have a sure area of interest use, serving to RX 7000 house owners get an FPS increase out of video games that don’t have any appropriate upscalers built-in.


A comparison image showing apparent visual enhancements in Forspoken when using AMD FSR 3.

Picture credit score: AMD

What about Native AA mode?

Ah! Right here’s one other nifty addition. Native AA mode is the FSR 3 model of Nvidia DLAA: it takes the upscaling device’s built-in anti-aliasing, and applies it a sport with out the precise upscaling. This may be helpful particularly while you’re already getting good efficiency, however don’t fairly just like the look of the sport’s personal anti-aliasing. Effectively, TAA is not for everybody.

Like FSR 3 as an entire, builders will nonetheless must manually implement Native AA, although because it’s additionally appropriate with Fluid Movement Frames it could possibly be very nicely suited to taking part in at 1080p. This decision is normally too low for upscalers to provide a sufficiently sharp picture, however Native AA ought to assist you to get the efficiency advantage of FSR 3 body era with out having to make that tradeoff to total high quality.

A bar chart showing how Forspoken performs using FSR 3's Native AA and frame generation features.

Picture credit score: AMD



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