As a part of a Gamescom announcement blitz that additionally noticed the reveal of recent Radeon RX 7700 XT and 7800 XT graphics playing cards and FSR 3.0, AMD lastly delivered on its long-promised Hyper-RX characteristic — full with a shock twist that builds and expands on FSR 3.0’s key know-how.
AMD first teased Hyper-RX all the best way again in November 22. It’s not truly a brand new characteristic, per se; as an alternative, it’s a singular swap that prompts Radeon Software program’s current Radeon Tremendous Decision, Radeon Increase, and Radeon Anti-Lag applied sciences multi functional go to drastically enhance each body charges and responsiveness in video games.

AMD
Radeon Tremendous Decision is basically a simplified model of AMD’s performance-boosting FSR 1.0 upscaling know-how. Radeon Increase builds upon that by intelligently reducing the decision when quick on-screen person motion is detected, serving to improve efficiency when the motion is scorching and heavy (and also you’re unlikely to note a decreased decision). Radeon Anti-Lag improves CPU pacing in GPU-bound video games to extend click-to-response instances.
Flipping the Hyper-RX swap prompts all three. In tandem, AMD says, Hyper-RX delivers deeply tangible gaming enhancements, as you may see within the chart under.

AMD
It’s price noting that Radeon Increase is barely obtainable in choose video games, and that features all of the video games within the chart above. Even with Radeon Tremendous Decision and Anti-Lag lively, nonetheless, your video games ought to really feel considerably sooner, albeit probably with a slight downgrade in visible high quality (particularly in the event you’re enjoying at 1080p decision).
Hyper-RX will make its debut in a brand new Radeon Software program driver releasing on September 6, alongside the Radeon RX 7700 XT and 7800 XT. However what’s coming in a later replace is much more thrilling.
Hyper-RX will get AMD Fluid Movement Frames
The key sauce in AMD’s FidelityFX Tremendous Decision 3.0 (FSR 3.0) is the addition of “AMD Fluid Movement Frames.” Like Nvidia’s vaunted DLSS 3, AMD’s answer interpolates frames between the frames natively generated by your graphics card, solely with out the necessity for devoted AI {hardware} because it doesn’t depend on machine studying. Doing so enormously will increase your general body price and visible smoothness because of all these “pretend” frames.
Right here’s the factor although: Whereas FSR 3 and DLSS 3 require lively integration by sport builders, AMD says its Fluid Movement Frames know-how does not. Which means it may be baked into Radeon Software program at a driver degree and used for just about all video games, numbering 1000’s of titles. So the corporate plans to incorporate Fluid Movement Frames into Hyper-RX sooner or later sooner or later to extend efficiency much more.
Whoa.

AMD
AMD didn’t delve into the nitty-gritty particulars of how Fluid Movement Frames works or promise a timeline on when its coming to Hyper-RX, nor have we seen FSR 3 in motion to gauge its high quality, however that’s a very attractive characteristic on paper. Having the ability to flip on a DLSS 3-like know-how in nearly any sport may imply large issues for on a regular basis gaming for Radeon homeowners.
Higher but, since “pretend” frames can lower responsiveness, it must be balanced by a lag-reduction characteristic. There’s a purpose Nvidia Reflex is necessary in DLSS 3 video games. As a part of the Hyper-RX suite, Fluid Movement Frames will naturally be paired with AMD’s personal Radeon Anti-Lag.
Thrilling instances. I can’t wait to mess around with Hyper-RX myself, and see how these Fluid Movement Frames deal with in FSR 3.0. We’ve obtained extra details about FSR 3 and the brand new Radeon RX 7700 XT and 7800 XT graphics playing cards if you wish to go even deeper down the AMD rabbit gap.
Additional studying: 5 killer Radeon GPU options that degree up your gaming expertise