Editor’s notice: This submit is a part of our weekly Within the NVIDIA Studio collection, which celebrates featured artists, presents artistic ideas and tips, and demonstrates how NVIDIA Studio know-how improves artistic workflows. We’re additionally deep-diving on new GeForce RTX 40 Sequence GPU options, applied sciences and sources, and the way they dramatically speed up content material creation.
Taiwanese artist Steven Tung creates fascinating 2D and 3D digital artwork that explores sci-fi, minimalism and realism and pushes creative boundaries.
This week Within the NVIDIA Studio, Tung shares the inspiration and artistic workflow behind his whimsical animation, The Given Fish.
Skilled-grade know-how, which was as soon as accessible solely at choose particular results studios, is turning into more and more accessible.
“Visible manufacturing capabilities proceed to skyrocket, producing a rising demand for higher laptop {hardware} among the many common public,” Tung mentioned. “The evolving synergy between artwork and know-how can spark limitless potentialities for creators.”
Tung makes use of an MSI MEG Trident X2 desktop, powered by GeForce RTX 4090 graphics, to speed up his artistic workflow.
“The improved pace and efficiency expedites numerous processes, equivalent to updating materials textures in Adobe Substance 3D Painter and rendering in Blender,” mentioned Tung. “The mandatory specs and necessities align, enabling most creativity with out limitations.”
Beautiful Visuals Made E-fish-ciently
Tung’s 3D animation, The Given Fishmight look easy at first look — but it surely’s surprisingly advanced.
“GeForce RTX GPUs are indispensable {hardware} for 3D rendering duties. Sooner speeds deliver important advantages in manufacturing effectivity and time saved.” — Steven Tung
Within the artistic world behind the animation, the stone fish depicted will be consumed by folks. The idea is that when taken out of the aquarium, the stone fish transforms into an actual, residing one.
“I’ve a powerful want to have an aquarium at residence, but it surely’s not sensible,” mentioned Tung. “The subsequent neatest thing is to show that emotion into artwork.”
Tung started by creating idea sketches in Adobe Photoshop, the place he had entry to over 30 GPU-accelerated options that might assist modify and modify his canvas and maximize his effectivity.
Subsequent, Tung jumped from 2D to 3D with ZBrush. He first constructed a primary mannequin after which refined essential particulars with customized brushes — including larger depth and dimension with genuine, hand-sculpted textures.
He then used the UV unwrapping characteristic in RizomUV to make sure that his fashions have been correctly unwrapped and prepared for texture utility.
Tung imported the fashions into Adobe 3D Substance Painter, the place he meticulously painted textures, blended supplies and used the built-in library to attain lifelike stone textures. RTX-accelerated mild and ambient occlusion baking optimized his property in seconds.
To deliver all the weather collectively, Tung imported the fashions and supplies into Blender. He arrange texture channels, assigned texture information and assembled the fashions in order that they’d be true to the compositions outlined within the preliminary sketch.
Subsequent, Tung used Blender Cycles to mild and render the scene.
Blender Cycles’ RTX-accelerated, AI-powered OptiX ray tracing enabled interactive, photorealistic motion within the viewport and sped up animation work — all powered by his GeForce RTX 4090 GPU-equipped system.
RTX accelerated OptiX ray tracing in Blender Cycles enabled the quickest closing body render.
Try Tung’s portfolio on Instagram.
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