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Digital Artist Steven Tung Reveals Off So-fish-ticated Type

dutchieetech.comBy dutchieetech.com15 November 2023No Comments4 Mins Read

Editor’s word: This submit is a part of our weekly Within the NVIDIA Studio collection, which celebrates featured artists, presents artistic ideas and tips, and demonstrates how NVIDIA Studio expertise improves artistic workflows. We’re additionally deep-diving on new GeForce RTX 40 Collection GPU options, applied sciences and assets, and the way they dramatically speed up content material creation.

Taiwanese artist Steven Tung creates charming 2D and 3D digital artwork that explores sci-fi, minimalism and realism and pushes inventive boundaries.

This week Within the NVIDIA Studio, Tung shares the inspiration and inventive workflow behind his whimsical animation, The Given Fish.

Skilled-grade expertise, which was as soon as out there solely at choose particular results studios, is changing into more and more accessible.

“Visible manufacturing capabilities proceed to skyrocket, producing a rising demand for higher laptop {hardware} among the many common public,” Tung mentioned. “The evolving synergy between artwork and expertise can spark limitless prospects for creators.”

Tung makes use of an MSI MEG Trident X2 desktop, powered by GeForce RTX 4090 graphics, to speed up his artistic workflow.

The MSI MEG Trident X2 desktop, powered by GeForce RTX 4090 graphics.

“The improved velocity and efficiency expedites varied processes, resembling updating materials textures in Adobe Substance 3D Painter and rendering in Blender,” mentioned Tung. “The required specs and necessities align, enabling most creativity with out limitations.”

Beautiful Visuals Made E-fish-ciently

Tung’s 3D animation, The Given Fishcould look easy at first look — but it surely’s surprisingly complicated.

“GeForce RTX GPUs are indispensable {hardware} for 3D rendering duties. Sooner speeds deliver vital advantages in manufacturing effectivity and time saved.” — Steven Tung

Within the artistic world behind the animation, the stone fish depicted may be consumed by individuals. The idea is that after taken out of the aquarium, the stone fish transforms into an actual, residing one.

“I’ve a robust need to have an aquarium at residence, but it surely’s not sensible,” mentioned Tung. “The following neatest thing is to show that emotion into artwork.”

Tung started by creating idea sketches in Adobe Photoshop, the place he had entry to over 30 GPU-accelerated options that would assist modify and modify his canvas and maximize his effectivity.

Idea artwork for “The Given Fish.”

Subsequent, Tung jumped from 2D to 3D with ZBrush. He first constructed a primary mannequin after which refined important particulars with customized brushes — including higher depth and dimension with genuine, hand-sculpted textures.

Superior sculpting in ZBrush.

He then used the UV unwrapping characteristic in RizomUV to make sure that his fashions have been correctly unwrapped and prepared for texture utility.

UV unwrapping characteristic in RizomUV.

Tung imported the fashions into Adobe 3D Substance Painter, the place he meticulously painted textures, blended supplies and used the built-in library to attain lifelike stone textures. RTX-accelerated mild and ambient occlusion baking optimized his belongings in seconds.

Making use of textures in Adobe Substance 3D Painter.

To deliver all the weather collectively, Tung imported the fashions and supplies into Blender. He arrange texture channels, assigned texture information and assembled the fashions in order that they’d be true to the compositions outlined within the preliminary sketch.

Attaining real looking stone textures in Adobe 3D Substance Painter.

Subsequent, Tung used Blender Cycles to mild and render the scene.

Composition edits in Blender.

Blender Cycles’ RTX-accelerated, AI-powered OptiX ray tracing enabled interactive, photorealistic motion within the viewport and sped up animation work — all powered by his GeForce RTX 4090 GPU-equipped system.

Animation work in Blender.

RTX accelerated OptiX ray tracing in Blender Cycles enabled the quickest closing body render.

Digital artist Steven Tung.

Try Tung’s portfolio on Instagram.

Observe NVIDIA Studio on Instagram, Twitter and Fb. Entry tutorials on the Studio YouTube channel and get updates instantly in your inbox by subscribing to the Studio publication.



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