Editor’s be aware: This submit is a part of our weekly Within the NVIDIA Studio sequence, which celebrates featured artists, presents inventive suggestions and tips and demonstrates how NVIDIA Studio expertise improves inventive workflows. We’re additionally deep diving into new GeForce RTX 40 Collection GPU options, applied sciences and sources and the way they dramatically speed up content material creation.
Rafi Nizam is an award-winning unbiased animator, director, character designer and extra. He’s developed characteristic movies at Sony Photos, kids’s sequence and comedies at BBC and world transmedia content material at NBCUniversal.
He’s additionally the creator of Arteana’s Artwork Squad — a pc graphics animated sequence that includes vibrant characters who use the facility of artwork to unravel the world’s issues. They arrive collectively within the Junior College artwork classroom, the place every brings distinctive creative skills, data and perspective on artwork historical past, artwork remedy and in art-making.
Geared toward kids, the sequence seeks to encourage viewers by portraying the characters’ creative journeys and the facility of inventive expression. Their adventures are supposed to spark a way of empathy by exploring the common themes of self-doubt, social dynamics, success and failure. Underscoring the facility of creativeness and inventive considering is a typical throughline.
Nizam’s inventive perception and distinctive perspective are the themes of this week’s Within the NVIDIA Studio installment.
The artist just lately participated within the ASUS ProArt Masters’ Talks periods program, the place he demonstrated how ASUS ProArt options, together with the NVIDIA Studio-validated ProArt Studiobook Professional 16 OLED laptop computer with a GeForce RTX 3060 GPU and the Scan 3XS RTX Studio workstation with NVIDIA RTX A6000 graphic playing cards, helped produce a high-end animated sequence on an indie finances.
Meet Arteana’s Artwork Squad
Meet Arteana, chief of the Artwork Squad, who possesses a eager curiosity in historic artists and artwork actions.

Rivette demonstrates various artwork methods and is at all times on the lookout for new methods to precise her creativity.

ThreeDee, seen right here enjoying the drums, is a form and compassionate character who makes use of artwork remedy as a way of selling well-being and therapeutic and to uncover the underlying worries that plague the squad.

Then there’s Figgi, whose spontaneous efficiency artwork evokes others to redefine boundaries and embrace individuality.

Rounding out the squad is PuttPupp — a lovable and playful character manufactured from putty erasers — who serves as the category pet.

Artwork Squad, Assemble
Nizam — matching the demeanor and spirit of his work — is sincere. He’s not an skilled at 3D modeling, neither is he a visible results artist, and he’s not essentially the most adept at manufacturing pipelines. Nevertheless, he does love to attract.
His focus has at all times been on characters, storytelling and world-building. He constructed Arteana’s Artwork Squad independently whereas working in NVIDIA Omniverse, a platform for constructing and connecting 3D instruments and apps.
“Talking as a storyteller first and a non-technical indie creator second, I discover Omniverse to be essentially the most user-friendly and versatile solution to join the 3D apps in my workflows I’ve come to depend on, and revel in this manner of working from idea to closing pixel.” — Rafi Nizam
“As a showrunner, embarking on making a CG animated present with no crew is type of daunting, however I’m utilizing NVIDIA Omniverse to find methods to beat my limitations on this house,” Nizam stated.
Nizam started by modeling every squad member and constructing manufacturing belongings in Adobe Substance 3D Modeler utilizing VR. He additionally utilized the VR app Gravity Sketch to create fashions for the completely different objects required in every set or scene.
“Designing 3D character fashions in VR makes pre-production and look dev potential for an artist like me,“ he stated.
Nizam imported his character into Autodesk Maya for the rigging course of — making a skeleton for the 3D mannequin in order that it will possibly transfer.
His RTX GPU delivered AI-powered, accelerated denoising with the default Autodesk Arnold renderer, leading to extremely interactive and photorealistic renders.

Nizam then moved to Adobe Substance 3D Painter to create textures and supplies, making use of them to manufacturing belongings. NVIDIA RTX-accelerated gentle and ambient occlusion baking optimized belongings in mere seconds.

Subsequent, Nizam deployed Unreal Engine to file movement captures by way of a Notion Neuron go well with, creating scenes and digicam sequences in actual time. NVIDIA DLSS expertise elevated the interactivity of the viewport through the use of AI to upscale frames rendered at decrease decision, whereas retaining high-fidelity element.

“Movement seize fosters experimentation and spontaneous collaboration with performers capturing an abundance of motion, a luxurious typically untenable for indie initiatives,” stated Nizam.
NVIDIA Omniverse’s spatial computing capabilities took Nizam’s inventive workflow to the following degree. The Omniverse USD Composer’s native VR assist allows artists to interactively assemble, gentle and navigate scenes in actual time, individually or collaboratively, in totally ray-traced VR.

Right here, Nizam adjusted scene lighting and authorized the general format in VR. He then moved to desktop to shine and refine the 3D sequences, reviewing closing photographs earlier than exporting the finished mission.

Remaining Renders, Remaining Ideas
Nizam is a giant proponent of Omniverse, OpenUSD and its capacity to streamline 3D content material creation.
“Much less effort and time, extra productiveness, price financial savings and less complicated real-time workflows — I take advantage of Omniverse each day for these causes,” he stated.

The Omniverse platform has at its basis OpenUSD, an open and extensible framework for describing, composing, simulating and collaborating inside 3D worlds. OpenUSD unlocks Omniverse’s potential by enabling motion between 3D apps — artists can transition all particular person belongings to their desired format with a single click on.

“All apps had been in sync and up to date on the fly whereas I assembled it, due to Omniverse being the spine of my CG inventive and manufacturing course of,” Nizam stated.

“I depend on Omniverse Nucleus and Cache because the USD infrastructure for my manufacturing pipeline, permitting for seamless collaboration and facilitating cross-application workflows,” Nizam stated. “Moreover, I make the most of numerous software program connectors, which assist bridge completely different apps and streamline the inventive course of.”

Try Nizam on Instagram.
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