
Following different Intel oneAPI elements like Embree and OpenVKL introducing GPU acceleration through SYCL, at present Intel launched the open-source OSPRay 3.0 that rolls out preliminary GPU assist for this transportable ray-tracing engine.
OSPRay as considered one of Intel’s many glorious open-source software program tasks is a scalable and transportable ray-tracing engine that is lengthy been optimized for CPU-based rendering. However now with OSPRay 3.0 there’s preliminary assist for GPU acceleration. OSPRay 3.0 is making use of SYCL with the oneAPI DPC++ for concentrating on Intel Xe GPUs from the Intel Arc Graphics up by means of the Information Middle GPU Flex Sequence and Max Sequence. With SYCL plug-ins for CUDA and ROCm it is also doable to make the most of SYCL on AMD and NVIDIA graphics playing cards, because of that work by Codeplay Software program.
For this preliminary OSPRay 3.0 launch although the GPU assist is taken into account beta and there are a variety of options not but carried out for the GPU path.
OSPRay 3.0 additionally provides optimizations to its MPI module, numerous different optimizations, updating the varied Intel oneAPI software program dependencies, and different modifications.
Downloads and extra particulars on OSPRay 3.0 through GitHub. I will be working some OSPRay 3.0 CPU and GPU benchmarks quickly on Phoronix.
