When NVIDIA introduced and launched the GeForce RTX 40 Collection final yr, it additionally launched the ground-breaking new DLSS 3 – which provided AI-powered Body Technology expertise to spice up efficiency. The one catch is that the brand new tech is unique to the newest GPU technology as a result of it makes use of new and up to date AI {hardware} as a part of the structure.
GeForce RTX 20 and 30 Collection homeowners might allow Body Technology in Portal Prelude RTX, picture credit score: Valve.
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And with that, there was a long-standing perception in some corners of the tech group that DLSS 3 and Body Technology are artificially locked to the brand new GPUs and that there is no motive why it should not additionally be capable of run on GeForce RTX 20 and 30 Collection {hardware}. These, too, characteristic AI-based Tensor Cores, so why not?
Lately, the dialogue surrounding DLSS 3 Body Technology and older GeForce RTX {hardware} reignited as a result of it was discovered that in Portal Prelude RTX – an RTX Remix group mod – GeForce RTX 20 and 30 Collection homeowners might allow Body Technology. And see their FPS successfully double.
A particular trigger for concern and a smoking gun for these adamant that NVIDIA might get Body Technology to work on older GeForce RTX GPUs. Nonetheless, this was a bug in an older DLSS DLL that merely led to uncooked duplication of current frames.
“There isn’t a DLSS Body Technology occurring-just uncooked duplication of current frames,” writes an NVIDIA workers member on the corporate’s discussion board. “Body counters present the next FPS, however there isn’t a enchancment in smoothness or expertise. This may be verified by evaluating the duplicated frames utilizing instruments like NVIDIA ICAT or viewing the error message within the Remix logs indicating an error with body technology.”
Throw in that current Redditor investigation into Tensor Core utilization for Body Technology that discovered small bursts of large exercise on NVIDIA’s AI {hardware}, and it appears that evidently, sure, DLSS 3 Body Technology and DLSS 2 Tremendous Decision require specialised AI {hardware} to work. This differs from AMD’s platform-agnostic method for its Fluid Movement Frames and FSR tech however is yielding higher outcomes concerning picture high quality.
NVIDIA’s AI method to upscaling, and now Body Technology, presents the most effective of each worlds concerning visible constancy – you simply want the fitting NVIDIA GeForce {hardware} to show them on.
Concerning this particular case, NVIDIA has fastened the bug and can replace RTX Remix to “stop additional confusion when body technology is behaving incorrectly.”
